Introduction
Little Fighter Convergence is a LF2 modification made by Leviaiz (aka. Itari).
This mod features various characters from veteran modders around the world
blended with advanced data-changing techniques to provide refreshing play.
This modification features (expanding):
- 24 heroes with new moveset and respective systems
- 8 bosses
- New stage mode
- 21 handcrafted backgrounds
Update content
Readme
- Improved clarity of move list
- Mia: Fixed incorrect MP cost of moves
Balance
- Darius: Shock Bomb now will drag enemy towards a specific point that benefits Shock Field
- Darius: Lightning Explosion now triggers 2 extra bolts after initial bolts, reduced character delay, costs no HP
Full character
- KhaosLong: Imported
- Mefju: Full remake - Added Energy Stream and Strafe, redesigned several moves, reduced MP cost
- Mia: Full remake - Added several moves and System: Dragon descendant, leap kicks added z-axis function and reduced MP cost, redesigned Strafe
Bugfix
- Mefju, Mia: Fixed cannot choose direction to throw grabbed victum
Readme
- BanditEX: Removed "Ultism" from system (Thousand Dagger is not dealing enough damage)
- Beltor: Added missing key for Cross Slash (D↑JD↑J) and Taunt (AJ)
- HongBa: Fixed Typo
Balance
- BanditEX: Increased damage of Tiger Dash
- Deapis: Reduced invinicibility at end of Teleport
- Mia: Fixed throwing enemy will cause them to get stuck (Credits to Taod)
- Louis: Restored function to loop Whirlwind Throw, Can now change direction when jumping from standing in Armored mode
- Ryozaki: Added Taunt and new key for Tenchi Haoh Ken (AJD↓J)
Full character
- All characters: Fixed body position
- Wizard: Full remake
Graphic
- Bat: Fixed graphics when Defending in Swarm mode
- Beltor: Fixed weapon position
- Ryozaki: Fixed some blur
Readme
- Freeze: Merge Falling Ice Punch
- Mefju: Fixed wrong key for Energy Sword
- Various minor movelist fix
Balance
- Pronto: Strong version and weak version of Wreck and Uppercut now have unified MP cost: 15%
- Louis: Changed Fortress to DAA, fixed basic attack, removed cost for Phoenix Dance
- BanditEX: Will get interrupted if armor is broken, improved jump in Scythe mode
- Firen: First grab hit damage increased
- Freeze: Can use attack when grabbing and follow with 212 shiki - Kototsuki In
- Ryozaki: Added Stone Guard and Tenchi Haoh Ken
Full character
- Bat: Reworked Swarm mode
- Deapis: Added
Features
- Available characters: All except KhaosLong, Deapis and Mark
- Balance: Not done. See below for details
- Available background: All
- Available modes: Versus, Championship, Demo.
Unavailable modes: Stage, Battle mode - Interface: Not done
Balance
First things first, this mod is not intended to provide a 5:5 winrate among heroes, nor does it guarantee fair fights.
This mod aims to provide proper comeback for all heroes and suitable boss fights.
Keeping this in mind, heroes may more or less be similar in strength but may have extreme affinities.
I will look into this and make major changes in later releases .
- Boss not requiring change: BanditEX, HongBa, Keny, Louis
- Hero not requiring change: Deep, Firen, Freeze, Beltor, Cord, Nino, Pronto, Tiger
- Hero requiring ultimate move: Brad, Caesar, Darius, Ryozaki, Winnie
- Hero requiring major overhaul: Crimson, Mia, Rampe, Stancher, Wizard
Stage mode
To be announced
Map
| Order | Name | Map Length | Type | Remarks |
|---|---|---|---|---|
| 1 | Lee On Road | Long | Battle | - |
| 2 | HK Coliseum | Short | HKC compatible | - |
| 3 | Space Vessel | Long | Battle | Stage 1 |
| 4 | Deck | Long | Battle | Stage 2 |
| 5 | Broken Road | Long | Battle | Stage 3 |
| 6 | Top of Tower | Long | Battle | Stage 4 |
| 7 | Apocalyse | Medium | Battle | Stage 5 |
| 8 | Stone Road | Long | Battle | Survival |
| 9 | Gargoyle Hall | Short | HKC compatible | - |
| 10 | School Coliseum | Short | HKC compatible | - |
| 11 | Plain | Short | Duel | - |
| 12 | Devil's Hall | Long | Battle | - |
| 13 | Freaky Lab | Short | Duel | - |
| 14 | Prison Plant | Short | Duel | - |
| 15 | Shuttle Hall | Short | Duel | - |
| 16 | Kame House | Long | Battle | - |
| 17 | Dusk Palm Trees | Long | Battle | - |
| 18 | Stone Bridge | Long | Battle | - |
| 19 | Black Prison | Long | Battle | - |
| 20 | Demotivational | Long | Battle | Does not appear in Random |
| 21 | Broken Road (Rain) | Long | Battle | Does not appear in Random |
| 22 | Point 70599 | Medium | Duel | Does not appear in Random |
Move list explanation
Key set
Defend DJump J
Attack A
Up ↑
Down ↓
Forward →
Backward ←
Wait +
Repeat (X...)
Added move (X)
↳: this move can only be cast by chaining from the move above it
MP cost:
Single number: Cost is fixed for each cast
A + B: Each cast may consume different amount of MP
A...: Cost is fixed for repeated cast
A/second: Continued move which depletes MP in fixed rate
Deapis
Origin: Deapis from LF2 Hetero Clash by Leviaiz
Story: A parallel universe version of Davis who took Deep's sword after latter's sacrifice, he comes into existence due to Mark undoing HongBa's death, and is HongBa's archenemy.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.
| Move name | Key | MP cost % | HP cost % | Notes |
|---|---|---|---|---|
| Energy Slash | D→A(AAA) |
15... | - | - |
| Dashing Strafe | D→J(A) | 15+15 | - | Can use when rolling |
| Strike | D↓A(A...) | 15... | - | - |
| Teleport | D↓J | - | 6 | - |
| Dragon Punch | D↑A | 45 | 6 | Can use when rolling |
| Strafe | DAA Grab+D↓A |
15 | - | - |
| ↳ Thousand Head Dragon | ↳ DJA | 85 | 12 | Can overspend MP |
| Leaping Strike | D↓A+JA DAA+JA D↑JA |
0+15 | - | |
| Charge | DJA | - | - | Press D to cancel Restores MP Restores HP after channeling for 2s |
Deep
Origin: Commemorative mod character DeepRV
Story: After the civil war in Fighter City, Deep resigned from army leader in Fighter City but is troubled by foreign invaders shortly afterwards.
He practices a different brand of sword technique.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.
| Move name | Key input | MP cost % | HP cost % | Notes |
|---|---|---|---|---|
| Spin Slash | D→A | 15 | - | |
| ↳ Energy Blast | ↳ A(A) Aerial+D→A(A) |
15 + 15 | - | |
| Energy Blast (Strong) | D→J | 30 | - | |
| Multiple Stabs | D↓A | 15 | - | |
| Helicopter Slash | D↑A | 40 | - | |
| Strikes | D↑J | 30 | - | |
| Helicopter Slash (Strong) | Grab+D↑A | 70 | 16 | Usable with 40% MP |
| ↳ Dashing Strafe | ↳ D↑A | 30 | 4 | Usable with 100% MP |
| Berserker Strikes | DJA+A Grab+DJA |
160+? | 20 | Usable with 80% MP afterwards cannot recover MP momentarily, punching will speed up recovery. Press D to cancel when charging |
Firen
Origin: Commemorative mod character FirenRV
Story: After the civil war in Fighter City, Firen trains with legendary fighters to improve his skills.
He practices a different brand of fire skills.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.
| Move name | Key input | MP cost % | HP cost % | Notes |
|---|---|---|---|---|
| Meteor Kick | D→A | 40 | 4 | |
| Blaze | D→J | 15+20/s | - | Press D to cancel |
| ↳ Dash Kick | ↳ A | 10 | - | |
| ↳ Flare Blitz | ↳ J | 10 | 4 | |
| Stomp | D↓A | - | - | |
| Fiery Bomb | D↓J | 40+10... | 4 | Press D to cancel |
| Flares | D↑A(A) | - | - | |
| Hyper Chain Drive | D↑J | 40 | 4 | |
| Beat Down | Grab+A(A...) | - | - | |
| ↳ Throw Enemy | ↳ →A or ←A | - | - | - |
| Saishu Kessen Ougi - Mushiki (Final battle technique - Numberless) |
Grab+D↓A | 100 | 4 | Usable with 80% MP |
| ↳ Saishu Kessen Ougi - Mushiki Kai (Final battle technique - Numberless Modified) |
↳ A/DJA | 60 | 20 | Afterwards cannot recover MP momentarily, punching will speed up recovery. |
| 524 Shiki - Kamui-Kai (Technique 524 - Divine Dust Modified) |
DJA Grab+DJA |
100 | 12 | Usable with 80% MP |
| ↳ Ura 108 Shiki - Orochinagi (Hidden Technique 108 - Great Serpent Mower) |
↳ A/DJA | 60 | 12 | Afterwards cannot recover MP momentarily, punching will speed up recovery. |
Freeze
Origin: Commemorative mod character FirenRV
Story: After the civil war in Fighter City, Freeze trains with legendary fighters to improve his skills.
He practices a different brand of ice skills.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.
| Move name | Key input | MP cost % | HP cost % | Notes |
|---|---|---|---|---|
| Closing Claw | Stun+A(A) | - | - | |
| Strafing Claw | Run+A(A) | - | - | |
| Ice Blast | D→A | 15 | - | |
| 212 shiki - Kototsuki In (Technique 212: Zither Moon Yin) |
Grab+D→J D→J |
15 | - | No cost when already grabbing |
| Rising Ice Punch | D↓A | 15 | - | |
| ↳ Falling Ice Punch | ↳ J D↑J |
15 | - | |
| 100 shiki - Oniyagi (Technique 100: Demon Burner) |
D↑A | 45 | - | |
| Kin 1211 shiki - Yaotome (Banned technique 1211 - Eight Maidens) |
Grab+DJA DJA |
100 | 4 | Usable with 80% MP Cannot use after hitting when grabbing |
| ↳ 129 shiki - Akegarasu (Technique 129 - Bright Crow) |
↳ A | - | - | - |
| ↳ Ura 311 shiki - Saku Tsumagushi (Reverse Method 311: Tearing Claw Comb) |
↳ D↓A | 60 | 20 | Usable with 100% MP, afterwards cannot recover MP momentarily, punching will speed up recovery. Destroys used weapon. |
Beltor
Origin: Beltor from LF2 Victory by LéoSilva
Story: President of Yiktorv nation adjacent to Fighter City, he is involved in international conflict and seeks resolution with the city.
System:
Aerial Master - can use many moves in aerial state
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Taunt | AJ | - | Restores 5% MP |
| Kick Strike | Run+A(A) | - | - |
| Kick Strike 2 | Run+DA(A) | - | - |
| Energy Blast | D→A | 10 | Can use in aerial |
| Dimension Cut | D→J | 30 | Can use in aerial |
| Strafe | D↓A | 15 | - |
| Stinger | D↓J |
10 | - |
| Heli Slash | D↑A | 40 | - |
| ↳ Moon Slash | ↳ D↑A | - | Costs 20% HP, recovers over time |
| Uppercut | D↑J | 10 | Can use when rolling |
| ↳ Cross Slash | ↳ D↑J Jump+AJ Dash+AJ |
10 | - |
| Blade spin | DJA | 10 + 15/s | Press D to cancel |
| ↳ Throw Blade | ↳ A | - | - |
Brad
Origin: Bleeq from unfinished character collection by Gad
Story: A superstar stranded in outskirt of Fighter City. Might trade intel for a price.
System:
Fever - Moves do not cost MP. Instead chaining moves costs 25% MP, except Eclipse which is always free
Carefree - Will not swing light weapon (can throw), will throw heavy weapon right after picking up, will not grab enemies
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Frontflip | Run+A | - | - |
| Backflip | D↑A | - | - |
| Slide | D→J | - | Can control direction by pressing ↑/↓ |
| Eclipse | D↓A | - | - |
| Moonwalk | DJA | - | Can control direction by pressing ↑/↓ |
| Frontflip - Fever | Backflip+A Moonwalk+A D↑A * |
25 | Chain: After any move except any Frontflip |
| Backflip - Fever | D↑A * | 25 | Chain: After any move except any Backflip |
| Slide - Fever | D→J * | 25 | Can control direction by pressing ↑/↓ Chain: After any move except Slide - Fever |
| Eclipse - Fever | Frontflip+A Slide+A |
- | - |
| Moonwalk - Fever | DJA * | 25 | Can control direction by pressing ↑/↓ Chain: After any move except any Moonwalk |
| Throw Fedora | D→A(A) | - | - |
| Climax | Moonwalk+DJA | 25 | Explodes Fedora |
Cord
Origin: Cord from unfinished character collection by Gad
Story: A half-demon escaping from the collapsing universe "GAD" resided into Fighter City.
System:
Haemorrhage - Successful attacks grant up to maximum of 6 Blood, spend Blood to empower Blasphemy
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Finishing Claw | AAA | - | +1 Blood |
| Grab claw | Grab+A... | - | +1~3 Blood Treated as typical grab |
| Fly | Jump+J | - | Can control direction by pressing ↑/↓/←/→ Press J to cancel flying Press A to drop and attack |
| Ferocious Claw | Run+A | - | +1~2 Blood |
| Blood Blast | D→A | 50 | - |
| Flip Attack | D↑A(A) | 15+0 | +1~2 Blood |
| Blasphemy | D↓A | 20 | -1 Blood Power increases for each existing Blood up to 5 |
Caesar
Origin: Caesar from unfinished character collection by Gad
Story: Member of "GAD" (Galaxy Adventurers and Defenders), he is an astronaut timetravelling from future to warn about apocalyse.
System:
Polymerization - Constantly recharges Fairy up to 10 stock
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Surge | D→A | 30 | - |
| Vacuum | D→J | 5/s | Press D to cancel Recharges Fairy on block |
| Cyber Whip | D↓J | 30 | - |
| Cyber Fairy | D↑A | - | Press D to cancel Continues until Stock is used up |
| Quake | D↑J | 30 | - |
Crimson
Origin: Hooded minion from unfinished character collection by Gad
Story: Cult leader travelling from a broken universe, she sets up mercenary business and does not hesitate to cause chaos whenever something gets into her way.
System:
Horde - Can channel her phantoms to copy her moves
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Quick cut | D→A | - | Triggers Horde |
| Downward cut | D↓A | - | Triggers Horde |
| Upward cut | D↑A | - | Triggers Horde |
| Phantom | D↓J(JJ) | 20+40+40 | - |
| Scatter | D↑J | 80 | - |
Darius
Origin: Darius from Prince_Freeza(PF)
Story: Master of lightning energy, he travels between countries and his prowess quickly catches attention for recruitment.
System:
None
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Energy Shield | D | - | - |
| Jump Kick | Run+A+JA AAAA+JA |
- | - |
| Shock Bomb | D→A | 30 | - |
| Shock Field | D→J | 20 | - |
| Power Strike | D↓A(AAA) | - | Press D to cancel when charging |
| Shock Protection | D↑J | 20 | - |
| ↳ Lightning Explosion | ↳ D↑J | 50 | - |
Foxy
Origin: Unfinished character Foxy by Joho
This character is not available yet
Hagin & Tommi
Origin: Soldier and Axeman from unfinished character collection by Gad
This character is not available yet
KhaosLong
Origin: KhaosLong from LF2 Victory by LéoSilva
Story: Dojo master in Yiktorv, he is rival of Ryozaki and very passionate in persuading visitors to sign training contracts. Nevertheless he is charismatic and has many fans.
System:
Ultism - Possesses ultimate move(s) that requires exactly full MP for tremendous power.
Escape - After any aerial move, can chain into Double Jump
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Taunt | AJ | - | Restores 5% MP |
| ↳ Nanto Juji Hou (So many cross-shaped phoenixes!) |
↳ J | 105 | ↳ D↑J: Double Jump |
| Blaster Kick | D→A | 10 | - |
| ↳ Nanto Juji Hou (So many cross-shaped phoenixes!) |
↳ J | 90 | ↳ D↑J: Double Jump |
| Dash Dropkick | D→J | 10 | - |
| Stomp Wave | D↓A | 10 | - |
| Stomp Thunder | D↓J | 20 | Deals heavy damage to armor/object only |
| Upperkick | D↑A | 10 | ↳ D↑J: Double Jump |
| ↳ Dropkick | ↳ D↑A | 10 | - |
| Strafe | D↑J | 10 | - |
| ↳ Aerial Rave | ↳ D↑A | 10 | ↳ D↑J: Double Jump |
| Thousand Kicks | DJA(A...) | 15... | - |
| Blaster Punch | Aerial+D→A | 10 | ↳ D↑J: Double Jump |
| Double Jump | Aerial+D↑J | - | - |
Mefju
Origin: Mefju from unfinished character collection by Gad
Story: Member of "GAD" (Galaxy Adventurers and Defenders), he is an energy master timetravelling from future to warn about apocalyse.
System:
Brakemaster - Can use moves when running: Press all keys at once
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Slide | Run+←A Run+DA |
- | - |
| Energy Blast | D→A | 15 | Can use when running |
| ↳ Energy Stream | ↳ A | 35 | - |
| Dash | D→J | 15 | - |
| ↳ Kick | ↳ J | - | - |
| ↳ Strafe | ↳ A | - | - |
| ↳ ↳ Energy Stream | ↳ ↳ A | 50 | - |
| Stomp | D↓A | 15 | Can use when running |
| ↳ Energy Stream | ↳ A | 50 | - |
| Energy Sword | D↓J | 15 | Can use when running |
Mia
Origin: Mia from MoragWan
Story: Martial art practicer hiding in rural area, she is nicknamed "Disasterous Dragon" and being suspected as culprit of recent destruction of cities.
System:
Dragon Descendant - Possesses ultimate move(s) that requires setup for tremendous power. Can finish midway.
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Energy Anchor | D→A(A) | 20+20 | Hold → to shoot further Hold ← to shoot upwards |
| Leap Kicks | D→J | 15 | - |
| Strafe | D↓A | 15 | Can use when grabbing |
| Dragon Punch | D↑A | 35 | Can use when grabbing or rolling |
| Dragon Blast | D↑J | 50 | - |
| Energy Anchor - Set | Grab+A+DJA | 0+40 | D↑A: Dragon Punch |
| ↳ Strafe | ↳ D↓A | 15 | - |
| ↳ ↳ Heavy Punch | ↳ ↳ A | 15 | D→J: Leap Kicks D↑A: Dragon Punch |
| ↳ ↳ ↳ Yan Long Xiang Kong (Soaring Dragon-Swallow Strike) |
↳ ↳ ↳ DJA | 50 | - |
| ↳ ↳ ↳ ↳ True Dragon Punch | ↳ ↳ ↳ ↳ D↑A | 35 | - |
Mirracky
Origin: Mirracky by VGKitten Aeris
This character is not available yet
Nino
Origin: Nino from Arcane, Ariel and Memento(XFX)
Story: Martial art master and devout fan of Dragon Ball series, he is quick to act against evil forces... and slightly hot-tempered.
System:
Not available yet
| Move name | Key input | MP cost % | MP cost % |
|---|---|---|---|
| Slide Kick | Run+A | 15 | - |
| Energy Blast | D→A | 20 | - |
| ↳ Big Blast | ↳ A | 50 | 10 |
| Sky Slide Kick | D→J(A) | 40 | - |
| Strafe | D↓A | - | - |
| Flip Kick | D↑A | 5 | - |
| ↳ Aerial Strike | ↳ J D↑J |
15 | - |
Pronto
Origin: 2fast from unfinished character collection by Gad
Story: Captain of "GAD" (Galaxy Adventurers and Defenders) who piloted a spaceship, but crashed it in Yiktorv.
System:
Not available yet
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Hot Shots | D→A(AA) | 15... | - |
| Blaze | D→J | 40 | - |
| Wreck - Charge | D↓A | - | - |
| ↳ Wreck | ↳ A | 15 | Charge for 0.5s - Strong version |
| Uppercut - Charge | D↑A | - | - |
| ↳ Uppercut | ↳ A Wreck+A |
15 | Charge for 0.5s - Strong version Chained from Wreck - Weak version |
Rampe
Origin: Ramper from unfinished character collection by Gad
Story: Dropout from a dojo and Yiktorv immigrant, he was beaten up by Keny and tossed outside, then found by Fighters and resides there temporarily.
System:
Destroyer - Cannot pick heavy weapon, but restores health punching and destroying them
Berserk - Improves all speed and reflex when active
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Spin Kick | D→A | - | - |
| Dive | D→J | - | - |
| Berserk | DJA D↑JA |
60 | Taking damage will deactivate |
| ↳ Psychic Shield | ↳ D | - | - |
| ↳ Spin Kick | ↳ DA | - | - |
| ↳ Dive | ↳ DJ | - | - |
Ryozaki
Origin: Ryozaki from LF2 Victory by LéoSilva
Story: Mangaka turned to Dojo master in Yiktorv, he intends to gather techniques and manga material in war, acting as war photographer.
System:
Bide - Blocking (Defend or Stone Guard) grants up to 10 Charges, spend all Charges to use Tenchi Haoh Ken
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Taunt | AJ | - | Restores 5% MP |
| Dragon Palm | D→A | 30 | - |
| Rock Slam | D→J | 40 | - |
| Double Kick | D↓A | 15 | - |
| Dragon Punch | D↑A | 15 | Can be used when rolling |
| Stone Guard | DJA | - | +1~2 Charge |
| ↳ Tenchi Haoh Ken (Heaven & Earth Supreme Spark Fist) |
↳ D↓J D→AD↓J AJD↓J |
- | Requires at least 5 Charges Damage proportional to Charges |
Stancher
Origin: Human form "Julian" from unfinished character collection by Gad
Story: Fugistive of "GAD" who took hostage of "Julian"'s body and fled to Fighter City to hide. Without "Julian" the homeworld of "GAD" devolved into chaos.
System:
Phasor Morphesis - Sealed enemies can only be affected by seal dissipation or Stancher's moves.
Impacting seal with moves activates seal, lengthens its lifespan and spawns crystal at its end.
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Crystal Blast | D→A(AA) Aerial+D→A |
15... | - |
| Crystal Seal | D→J | 30 | - |
| Cipher Strike - Forward | D↓A | 20 | - |
| Cipher Strike - Backward | D↑A | 20 | - |
| Warphole - Forward | D↓J | 40 | - |
| Warphole - Backward | D↑J | 40 | - |
Tiger
Origin: Tiger from SiegVar(Havoc creator)
Story: Native living in Lion Forest disturbed by destruction of forest caused by conflict of Fighter City and Yiktorv. Named after his might.
System:
Not available yet
| Move name | Key input | MP cost % | HP cost % |
|---|---|---|---|
| Tiger Blast | D→A | 10 | - |
| Eye Laser | D→J | 40 | 4 |
| Drop Kick | D↑A | 20 | - |
| Roar of Anger | D↑J | 40 | 4 |
Winnie
Origin: Winnie from LF2: Story of HongBa by Leviaiz
Story: Rampant spirit of Tornado. Accompanies Keny for unknown reason.
System:
Not available yet
| Move name | Key input | MP cost % | Notes |
|---|---|---|---|
| Wind Blast | D→A(AA) | 8... | - |
| ↳ Gust of Wind | ↳ J D→J |
40 | |
| Razor Dance | D↓A(A) | 0 + 20 | |
| Tornado Spirit | D↑J Grab+J |
40 | Drains 2.6% HP per second Lasts 4 seconds Press D to cancel |
| ↳ Move | ↳ ↑/↓ | - | |
| ↳ Downburst | ↳ A | 15 | |
| ↳ Launch Tornado | ↳ J | 30 |
Wizard
Origin: Wizard from Extended LF2 by Mono
Story: Survivor of collapsing universe arriving at Yiktorv, has firsthand experience in fighting with cosmic entity.
System:
Conjurer - Summon portals, activate for powerful ice skills
| Move name | Key input | MP cost % | Portals | Notes |
|---|---|---|---|---|
| Ice Shard | A Aerial+A Dash+←A |
- | - | Ranged attack |
| Sprint | Run→... | 4... | Summon | Increases run speed |
| Run Attack, Roll | Run+A Run+D |
- | Summon | - |
| Ice Wave | D→A | 15 | Summon and Activate | - |
| Icenerate | D→J | 10 | Summon | Also costs 10% HP |
| Conjure Flame | D↓J | 10 | Activate | Can use when rolling |
| Conjure Icicle | D↑J | 30 | Activate | Can use when rolling |
BanditEX
Origin: BanditEX from LF2: Story of HongBa by Leviaiz
Story: Barely escaping the surrounding assault of Fighter City during the civil war, he holds on to fragment of Julian's power and seeks new way of insurrection.
Unarmed mode
System:Fortified ++ - Can block extra blows in front of him, but costs 20%MP. Running out MP forces him into vulnerable state, lasting 1 seconds and can be grabbed
Counter - Can activate Dagger Slay without cost when defending near enemy
Cannot use heavy weapon
| Move name | Key input | MP Cost % | Notes |
|---|---|---|---|
| Dagger Swarm | D→A | 20 | Press D to Teleport |
| Tiger Dash | D→J | 40 | Press D to Teleport |
| Dagger Slay | D↑A | 10 | Press D to Teleport |
| Teleport | D↑J Aerial+D↑J |
10 | Press AA to Summon Scythe |
| Thousand Daggers | DJ | 20 + 75/s | Press D to cancel |
| Summon Scythe | DAA Run+AA |
- | Costs 2% HP Enters Scythe mode |
Scythe mode
System:Fortified +++ - Has armor equal to 40% HP that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
Cannot use Run attack
| Move name | Key input | HP Cost % | Notes |
|---|---|---|---|
| Strikes | AAA | - | - |
| Thunder Punch | Run+JA | 2 | - |
| Phoenix Dance | DA | 2 | - |
| ↳ Half Moon | ↳ AA | 2+2 | - |
| ↳ Warp | ↳ J Run+DJ |
2 | - |
| ↳ Fatal Slash | Warp+AA | 2+2 | - |
| Throw Scythe | DD | 2 | Cancels Scythe Mode |
Bat
Origin: GodBat from LF2: Story of HongBa by Leviaiz
Story: Resurrected after the civil war of Fighter City, Bat plans to take back Julian's power stolen by BanditEX.
Unarmed mode
System:Brakemaster - Can use moves when running (excluding Swarm): Press all keys at once
Can use Speed Punch and Rising Punch when rolling
Cannot use heavy weapon
| Move name | Key | MP cost % | HP cost % |
|---|---|---|---|
| Eye Laser | D→A | 25 | - |
| ↳ Super Laser | ↳ D→A | 25 | - |
| Speed Punch | D→J Grab+D→J |
15 | - |
| Rising Punch | D↑A | 30 | 4 |
| Summon Bats | D↑J DA |
40 | 4 |
| Swarm | DAA | 40 | 4 |
Swarm mode
System:Fortified +++ - Has armor equal to around 18 hits that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
When armor is depleted, summon bats
| Move name | Key | MP cost % | HP cost % |
|---|---|---|---|
| Strikes | AAAA | - | - |
| Eye Laser | DD | 25 | - |
| ↳ Super Laser | ↳ DA | 25 | - |
| Speed Punch | DJ Run+DJ Grab+J |
- | - |
| Rising Punch | DA | 30 | 4 |
Gammon
Origin: Unknown
This character is not available yet
Gilbert
Origin: Original
This character is not available yet
HongBa
Origin: GodBat from LF2: Story of HongBa by Leviaiz
Story: Dead by Fighter's hands in civil war, he was kicked out of hell by Mark and resurrects himself for revenge.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power
Fortified ++ - Can block extra blows in front of him, but costs 20%MP. Running out MP forces him into vulnerable state, lasting 1 seconds and can be grabbed
Counter - Can activate Blade Cross without cost when defending near enemy
| Move name | Key | MP cost % | Notes |
|---|---|---|---|
| Blade Piercer | Aerial+AA Run+AAA Dash+AA |
20 | - |
| Blade Cross | DA(A) | 10 + 0 | - |
| Blade Stream | DJ | 40 | - | Frozen Claw | D→A | 20 | - |
| Dashing Strafe | D→J(A...) | 10... | - |
| Blade World | D↑A | 70+? | Costs 8% HP Press ← or empty MP to activate |
Keny
Origin: Keny from LF2 Victory by LéoSilva
Story: The strongest person in Yiktorv, he runs a dojo and intends to buy out other businesses, and despises Rampe for lack of potential.
Normal mode
System:Destroyer - Cannot pick heavy weapon, but restores health punching and destroying them
Fortified ++ - Can block extra blows in front of him, but costs 20%MP. Running out MP forces him into vulnerable state, lasting 1 seconds and can be grabbed
Counter - Can activate Grab without cost, by pressing D when blocking blows
Berserk - Improves all speed and reflex when active
| Move name | Key | MP cost % | Notes |
|---|---|---|---|
| Drag | Run+DD | - | Counter - Blocking+D |
| Fight | AAA(AAA) Run+A(AAA) |
- | - |
| Blast | D→A(A) | - | - |
| Wind | D→J(A) | - | - |
| ↳ Dragon Stream | ↳ Blast or Wind+D | 40 | - |
| Protection | DAA | 40 | Enters Protection mode |
| Awaken | DJA | - | Can be used when hurt One use per fight |
Protection mode
System:Fortified +++ - Has armor equal to 40% HP that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
| Move name | Key | MP cost % | Notes |
|---|---|---|---|
| Drag | Run+DD | - | - |
| Fight | AAA(AAA) Run+A(AAA) |
- | - |
| Blast | DA(A) | - | - |
| Wind | DJ(A) | - | - |
| ↳ Dragon Stream | ↳ Blast or Wind+D | - | Cancels Protection mode |
| Awaken | DJA | - | Can be used when hurt One use per fight |
Louis
Origin: Armored Louis from Space Fighter by Gad
Story: Acquitted of war crimes in Julian war, Louis dons his royal armor and returns to his vigilate duties for Fighter City.
Phoenix mode
System:None - Louis is enough to hold off fighters barehanded
| Move name | Key | MP cost % | Notes |
|---|---|---|---|
| Pierce | Run | - | - |
| Thunder Punch | Run+A | 6 | - |
| Thunder Punch (Down) | Run+JA | 8 | - |
| Phoenix Palm | D→A(A...) | 20... | - |
| Phoenix Dance | D↓A | - | - | Fortress | DAA | - | Enters Armored mode |
Armored mode
System:Fortified +++ - Has armor equal to 50% HP that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
Rebirth - When armor is depleted, break armor and return to Phoenix mode
| Move name | Key | MP cost % | Notes |
|---|---|---|---|
| Strikes | AAA | - | - |
| Thunder Punch | Run+A | 10 | - |
| Thunder Punch (Down) | Run+A | 15 | - |
| Phoenix Palm | DD | 20 | - |
| Whirlwind throw | DA(J...) | 15... | - |
| Thousand kick | DJ | 20 | - |
Mark
This character is not available yetTemplate
No moves
Credits
To be announced