Update content

Readme
  • Improved clarity of move list
  • Mia: Fixed incorrect MP cost of moves
Balance
  • Darius: Shock Bomb now will drag enemy towards a specific point that benefits Shock Field
  • Darius: Lightning Explosion now triggers 2 extra bolts after initial bolts, reduced character delay, costs no HP
Full character
  • KhaosLong: Imported
  • Mefju: Full remake - Added Energy Stream and Strafe, redesigned several moves, reduced MP cost
  • Mia: Full remake - Added several moves and System: Dragon descendant, leap kicks added z-axis function and reduced MP cost, redesigned Strafe
Bugfix
  • Mefju, Mia: Fixed cannot choose direction to throw grabbed victum
Readme
  • BanditEX: Removed "Ultism" from system (Thousand Dagger is not dealing enough damage)
  • Beltor: Added missing key for Cross Slash (D↑JD↑J) and Taunt (AJ)
  • HongBa: Fixed Typo
Balance
  • BanditEX: Increased damage of Tiger Dash
  • Deapis: Reduced invinicibility at end of Teleport
  • Mia: Fixed throwing enemy will cause them to get stuck (Credits to Taod)
  • Louis: Restored function to loop Whirlwind Throw, Can now change direction when jumping from standing in Armored mode
  • Ryozaki: Added Taunt and new key for Tenchi Haoh Ken (AJD↓J)
Full character
  • All characters: Fixed body position
  • Wizard: Full remake
Graphic
  • Bat: Fixed graphics when Defending in Swarm mode
  • Beltor: Fixed weapon position
  • Ryozaki: Fixed some blur
Readme
  • Freeze: Merge Falling Ice Punch
  • Mefju: Fixed wrong key for Energy Sword
  • Various minor movelist fix
Balance
  • Pronto: Strong version and weak version of Wreck and Uppercut now have unified MP cost: 15%
  • Louis: Changed Fortress to DAA, fixed basic attack, removed cost for Phoenix Dance
  • BanditEX: Will get interrupted if armor is broken, improved jump in Scythe mode
  • Firen: First grab hit damage increased
  • Freeze: Can use attack when grabbing and follow with 212 shiki - Kototsuki In
  • Ryozaki: Added Stone Guard and Tenchi Haoh Ken
Full character
  • Bat: Reworked Swarm mode
  • Deapis: Added
Features
  • Available characters: All except KhaosLong, Deapis and Mark
  • Balance: Not done. See below for details
  • Available background: All
  • Available modes: Versus, Championship, Demo.
    Unavailable modes: Stage, Battle mode
  • Interface: Not done
Balance
First things first, this mod is not intended to provide a 5:5 winrate among heroes, nor does it guarantee fair fights.
This mod aims to provide proper comeback for all heroes and suitable boss fights.
Keeping this in mind, heroes may more or less be similar in strength but may have extreme affinities.
I will look into this and make major changes in later releases .
  • Boss not requiring change: BanditEX, HongBa, Keny, Louis
  • Hero not requiring change: Deep, Firen, Freeze, Beltor, Cord, Nino, Pronto, Tiger
  • Hero requiring ultimate move: Brad, Caesar, Darius, Ryozaki, Winnie
  • Hero requiring major overhaul: Crimson, Mia, Rampe, Stancher, Wizard

Stage mode

To be announced

Map

You may enter any keyword to search, for example Duel or Short

Map type:
HKC compatible: Dimension same as HK Coliseum
Duel: 1v1 compatible, but dimension different from HK Coliseum
Battle: Large maps
The last 3 maps are not included in random selection

Order Name Map Length Type Remarks
1 Lee On Road Long Battle -
2 HK Coliseum Short HKC compatible -
3 Space Vessel Long Battle Stage 1
4 Deck Long Battle Stage 2
5 Broken Road Long Battle Stage 3
6 Top of Tower Long Battle Stage 4
7 Apocalyse Medium Battle Stage 5
8 Stone Road Long Battle Survival
9 Gargoyle Hall Short HKC compatible -
10 School Coliseum Short HKC compatible -
11 Plain Short Duel -
12 Devil's Hall Long Battle -
13 Freaky Lab Short Duel -
14 Prison Plant Short Duel -
15 Shuttle Hall Short Duel -
16 Kame House Long Battle -
17 Dusk Palm Trees Long Battle -
18 Stone Bridge Long Battle -
19 Black Prison Long Battle -
20 Demotivational Long Battle Does not appear in Random
21 Broken Road (Rain) Long Battle Does not appear in Random
22 Point 70599 Medium Duel Does not appear in Random

Move list explanation

Key set

Defend D
Jump J
Attack A
Up ↑
Down ↓
Forward →
Backward ←
Wait +
Repeat (X...)
Added move (X)
↳: this move can only be cast by chaining from the move above it

MP cost:

Single number: Cost is fixed for each cast
A + B: Each cast may consume different amount of MP
A...: Cost is fixed for repeated cast
A/second: Continued move which depletes MP in fixed rate

Deapis

Origin: Deapis from LF2 Hetero Clash by Leviaiz
Story: A parallel universe version of Davis who took Deep's sword after latter's sacrifice, he comes into existence due to Mark undoing HongBa's death, and is HongBa's archenemy.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.

Move name Key MP cost % HP cost % Notes
Energy Slash D→A(AAA)
15... - -
Dashing Strafe D→J(A) 15+15 - Can use when rolling
Strike D↓A(A...) 15... - -
Teleport D↓J - 6 -
Dragon Punch D↑A 45 6 Can use when rolling
Strafe DAA
Grab+D↓A
15 - -
↳ Thousand Head Dragon ↳ DJA 85 12 Can overspend MP
Leaping Strike D↓A+JA
DAA+JA
D↑JA
0+15 -
Charge DJA - - Press D to cancel
Restores MP
Restores HP after channeling for 2s

Deep

Origin: Commemorative mod character DeepRV
Story: After the civil war in Fighter City, Deep resigned from army leader in Fighter City but is troubled by foreign invaders shortly afterwards. He practices a different brand of sword technique.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.

Move name Key input MP cost % HP cost % Notes
Spin Slash D→A 15 -
↳ Energy Blast ↳ A(A)
Aerial+D→A(A)
15 + 15 -
Energy Blast (Strong) D→J 30 -
Multiple Stabs D↓A 15 -
Helicopter Slash D↑A 40 -
Strikes D↑J 30 -
Helicopter Slash (Strong) Grab+D↑A 70 16 Usable with 40% MP
↳ Dashing Strafe ↳ D↑A 30 4 Usable with 100% MP
Berserker Strikes DJA+A
Grab+DJA
160+? 20 Usable with 80% MP
afterwards cannot recover MP momentarily, punching will speed up recovery.
Press D to cancel when charging

Firen

Origin: Commemorative mod character FirenRV
Story: After the civil war in Fighter City, Firen trains with legendary fighters to improve his skills. He practices a different brand of fire skills.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.

Move name Key input MP cost % HP cost % Notes
Meteor Kick D→A 40 4
Blaze D→J 15+20/s - Press D to cancel
↳ Dash Kick ↳ A 10 -
↳ Flare Blitz ↳ J 10 4
Stomp D↓A - -
Fiery Bomb D↓J 40+10... 4 Press D to cancel
Flares D↑A(A) - -
Hyper Chain Drive D↑J 40 4
Beat Down Grab+A(A...) - -
↳ Throw Enemy ↳ →A or ←A - - -
Saishu Kessen Ougi - Mushiki
(Final battle technique - Numberless)
Grab+D↓A 100 4 Usable with 80% MP
↳ Saishu Kessen Ougi - Mushiki Kai
(Final battle technique - Numberless Modified)
↳ A/DJA 60 20 Afterwards cannot recover MP momentarily, punching will speed up recovery.
524 Shiki - Kamui-Kai
(Technique 524 - Divine Dust Modified)
DJA
Grab+DJA
100 12 Usable with 80% MP
↳ Ura 108 Shiki - Orochinagi
(Hidden Technique 108 - Great Serpent Mower)
↳ A/DJA 60 12 Afterwards cannot recover MP momentarily, punching will speed up recovery.

Freeze

Origin: Commemorative mod character FirenRV
Story: After the civil war in Fighter City, Freeze trains with legendary fighters to improve his skills. He practices a different brand of ice skills.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power.

Move name Key input MP cost % HP cost % Notes
Closing Claw Stun+A(A) - -
Strafing Claw Run+A(A) - -
Ice Blast D→A 15 -
212 shiki - Kototsuki In
(Technique 212: Zither Moon Yin)
Grab+D→J
D→J
15 - No cost when already grabbing
Rising Ice Punch D↓A 15 -
↳ Falling Ice Punch ↳ J
D↑J
15 -
100 shiki - Oniyagi
(Technique 100: Demon Burner)
D↑A 45 -
Kin 1211 shiki - Yaotome
(Banned technique 1211 - Eight Maidens)
Grab+DJA
DJA
100 4 Usable with 80% MP
Cannot use after hitting when grabbing
↳ 129 shiki - Akegarasu
(Technique 129 - Bright Crow)
↳ A - - -
↳ Ura 311 shiki - Saku Tsumagushi
(Reverse Method 311: Tearing Claw Comb)
↳ D↓A 60 20 Usable with 100% MP, afterwards cannot recover MP momentarily, punching will speed up recovery.
Destroys used weapon.

Beltor

Origin: Beltor from LF2 Victory by LéoSilva
Story: President of Yiktorv nation adjacent to Fighter City, he is involved in international conflict and seeks resolution with the city.
System:
Aerial Master - can use many moves in aerial state

Move name Key input MP cost % Notes
Taunt AJ - Restores 5% MP
Kick Strike Run+A(A) - -
Kick Strike 2 Run+DA(A) - -
Energy Blast D→A 10 Can use in aerial
Dimension Cut D→J 30 Can use in aerial
Strafe D↓A 15 -
Stinger D↓J
10 -
Heli Slash D↑A 40 -
↳ Moon Slash ↳ D↑A - Costs 20% HP, recovers over time
Uppercut D↑J 10 Can use when rolling
↳ Cross Slash ↳ D↑J
Jump+AJ
Dash+AJ
10 -
Blade spin DJA 10 + 15/s Press D to cancel
↳ Throw Blade ↳ A - -

Brad

Origin: Bleeq from unfinished character collection by Gad
Story: A superstar stranded in outskirt of Fighter City. Might trade intel for a price.
System:
Fever - Moves do not cost MP. Instead chaining moves costs 25% MP, except Eclipse which is always free
Carefree - Will not swing light weapon (can throw), will throw heavy weapon right after picking up, will not grab enemies

Move name Key input MP cost % Notes
Frontflip Run+A - -
Backflip D↑A - -
Slide D→J - Can control direction by pressing ↑/↓
Eclipse D↓A - -
Moonwalk DJA - Can control direction by pressing ↑/↓
Frontflip - Fever Backflip+A
Moonwalk+A
D↑A *
25 Chain: After any move except any Frontflip
Backflip - Fever D↑A * 25 Chain: After any move except any Backflip
Slide - Fever D→J * 25 Can control direction by pressing ↑/↓
Chain: After any move except Slide - Fever
Eclipse - Fever Frontflip+A
Slide+A
- -
Moonwalk - Fever DJA * 25 Can control direction by pressing ↑/↓
Chain: After any move except any Moonwalk
Throw Fedora D→A(A) - -
Climax Moonwalk+DJA 25 Explodes Fedora

Cord

Origin: Cord from unfinished character collection by Gad
Story: A half-demon escaping from the collapsing universe "GAD" resided into Fighter City.
System:
Haemorrhage - Successful attacks grant up to maximum of 6 Blood, spend Blood to empower Blasphemy

Move name Key input MP cost % Notes
Finishing Claw AAA - +1 Blood
Grab claw Grab+A... - +1~3 Blood
Treated as typical grab
Fly Jump+J - Can control direction by pressing ↑/↓/←/→
Press J to cancel flying
Press A to drop and attack
Ferocious Claw Run+A - +1~2 Blood
Blood Blast D→A 50 -
Flip Attack D↑A(A) 15+0 +1~2 Blood
Blasphemy D↓A 20 -1 Blood
Power increases for each existing Blood up to 5

Caesar

Origin: Caesar from unfinished character collection by Gad
Story: Member of "GAD" (Galaxy Adventurers and Defenders), he is an astronaut timetravelling from future to warn about apocalyse.
System:
Polymerization - Constantly recharges Fairy up to 10 stock

Move name Key input MP cost % Notes
Surge D→A 30 -
Vacuum D→J 5/s Press D to cancel
Recharges Fairy on block
Cyber Whip D↓J 30 -
Cyber Fairy D↑A - Press D to cancel
Continues until Stock is used up
Quake D↑J 30 -

Crimson

Origin: Hooded minion from unfinished character collection by Gad
Story: Cult leader travelling from a broken universe, she sets up mercenary business and does not hesitate to cause chaos whenever something gets into her way.
System:
Horde - Can channel her phantoms to copy her moves

Move name Key input MP cost % Notes
Quick cut D→A - Triggers Horde
Downward cut D↓A - Triggers Horde
Upward cut D↑A - Triggers Horde
Phantom D↓J(JJ) 20+40+40 -
Scatter D↑J 80 -

Darius

Origin: Darius from Prince_Freeza(PF)
Story: Master of lightning energy, he travels between countries and his prowess quickly catches attention for recruitment.
System:
None

Move name Key input MP cost % Notes
Energy Shield D - -
Jump Kick Run+A+JA
AAAA+JA
- -
Shock Bomb D→A 30 -
Shock Field D→J 20 -
Power Strike D↓A(AAA) - Press D to cancel when charging
Shock Protection D↑J 20 -
↳ Lightning Explosion ↳ D↑J 50 -

Foxy

Origin: Unfinished character Foxy by Joho
This character is not available yet

Hagin & Tommi

Origin: Soldier and Axeman from unfinished character collection by Gad
This character is not available yet

KhaosLong

Origin: KhaosLong from LF2 Victory by LéoSilva
Story: Dojo master in Yiktorv, he is rival of Ryozaki and very passionate in persuading visitors to sign training contracts. Nevertheless he is charismatic and has many fans.
System:
Ultism - Possesses ultimate move(s) that requires exactly full MP for tremendous power.
Escape - After any aerial move, can chain into Double Jump

Move name Key input MP cost % Notes
Taunt AJ - Restores 5% MP
↳ Nanto Juji Hou
(So many cross-shaped phoenixes!)
↳ J 105 ↳ D↑J: Double Jump
Blaster Kick D→A 10 -
↳ Nanto Juji Hou
(So many cross-shaped phoenixes!)
↳ J 90 ↳ D↑J: Double Jump
Dash Dropkick D→J 10 -
Stomp Wave D↓A 10 -
Stomp Thunder D↓J 20 Deals heavy damage to armor/object only
Upperkick D↑A 10 ↳ D↑J: Double Jump
↳ Dropkick ↳ D↑A 10 -
Strafe D↑J 10 -
↳ Aerial Rave ↳ D↑A 10 ↳ D↑J: Double Jump
Thousand Kicks DJA(A...) 15... -
Blaster Punch Aerial+D→A 10 ↳ D↑J: Double Jump
Double Jump Aerial+D↑J - -

Mefju

Origin: Mefju from unfinished character collection by Gad
Story: Member of "GAD" (Galaxy Adventurers and Defenders), he is an energy master timetravelling from future to warn about apocalyse.
System:
Brakemaster - Can use moves when running: Press all keys at once

Move name Key input MP cost % Notes
Slide Run+←A
Run+DA
- -
Energy Blast D→A 15 Can use when running
↳ Energy Stream ↳ A 35 -
Dash D→J 15 -
↳ Kick ↳ J - -
↳ Strafe ↳ A - -
↳ ↳ Energy Stream ↳ ↳ A 50 -
Stomp D↓A 15 Can use when running
↳ Energy Stream ↳ A 50 -
Energy Sword D↓J 15 Can use when running

Mia

Origin: Mia from MoragWan
Story: Martial art practicer hiding in rural area, she is nicknamed "Disasterous Dragon" and being suspected as culprit of recent destruction of cities.
System:
Dragon Descendant - Possesses ultimate move(s) that requires setup for tremendous power. Can finish midway.

Move name Key input MP cost % Notes
Energy Anchor D→A(A) 20+20 Hold → to shoot further
Hold ← to shoot upwards
Leap Kicks D→J 15 -
Strafe D↓A 15 Can use when grabbing
Dragon Punch D↑A 35 Can use when grabbing or rolling
Dragon Blast D↑J 50 -
Energy Anchor - Set Grab+A+DJA 0+40 D↑A: Dragon Punch
↳ Strafe ↳ D↓A 15 -
↳ ↳ Heavy Punch ↳ ↳ A 15 D→J: Leap Kicks
D↑A: Dragon Punch
↳ ↳ ↳ Yan Long Xiang Kong
(Soaring Dragon-Swallow Strike)
↳ ↳ ↳ DJA 50 -
↳ ↳ ↳ ↳ True Dragon Punch ↳ ↳ ↳ ↳ D↑A 35 -

Mirracky

Origin: Mirracky by VGKitten Aeris
This character is not available yet

Nino

Origin: Nino from Arcane, Ariel and Memento(XFX)
Story: Martial art master and devout fan of Dragon Ball series, he is quick to act against evil forces... and slightly hot-tempered.
System:
Not available yet

Move name Key input MP cost % MP cost %
Slide Kick Run+A 15 -
Energy Blast D→A 20 -
↳ Big Blast ↳ A 50 10
Sky Slide Kick D→J(A) 40 -
Strafe D↓A - -
Flip Kick D↑A 5 -
↳ Aerial Strike ↳ J
D↑J
15 -

Pronto

Origin: 2fast from unfinished character collection by Gad
Story: Captain of "GAD" (Galaxy Adventurers and Defenders) who piloted a spaceship, but crashed it in Yiktorv.
System:
Not available yet

Move name Key input MP cost % Notes
Hot Shots D→A(AA) 15... -
Blaze D→J 40 -
Wreck - Charge D↓A - -
↳ Wreck ↳ A 15 Charge for 0.5s - Strong version
Uppercut - Charge D↑A - -
↳ Uppercut ↳ A
Wreck+A
15 Charge for 0.5s - Strong version
Chained from Wreck - Weak version

Rampe

Origin: Ramper from unfinished character collection by Gad
Story: Dropout from a dojo and Yiktorv immigrant, he was beaten up by Keny and tossed outside, then found by Fighters and resides there temporarily.
System:
Destroyer - Cannot pick heavy weapon, but restores health punching and destroying them
Berserk - Improves all speed and reflex when active

Move name Key input MP cost % Notes
Spin Kick D→A - -
Dive D→J - -
Berserk DJA
D↑JA
60 Taking damage will deactivate
↳ Psychic Shield ↳ D - -
↳ Spin Kick ↳ DA - -
↳ Dive ↳ DJ - -

Ryozaki

Origin: Ryozaki from LF2 Victory by LéoSilva
Story: Mangaka turned to Dojo master in Yiktorv, he intends to gather techniques and manga material in war, acting as war photographer.
System:
Bide - Blocking (Defend or Stone Guard) grants up to 10 Charges, spend all Charges to use Tenchi Haoh Ken

Move name Key input MP cost % Notes
Taunt AJ - Restores 5% MP
Dragon Palm D→A 30 -
Rock Slam D→J 40 -
Double Kick D↓A 15 -
Dragon Punch D↑A 15 Can be used when rolling
Stone Guard DJA - +1~2 Charge
↳ Tenchi Haoh Ken
(Heaven & Earth Supreme Spark Fist)
↳ D↓J
D→AD↓J
AJD↓J
- Requires at least 5 Charges
Damage proportional to Charges

Stancher

Origin: Human form "Julian" from unfinished character collection by Gad
Story: Fugistive of "GAD" who took hostage of "Julian"'s body and fled to Fighter City to hide. Without "Julian" the homeworld of "GAD" devolved into chaos.
System:
Phasor Morphesis - Sealed enemies can only be affected by seal dissipation or Stancher's moves.
Impacting seal with moves activates seal, lengthens its lifespan and spawns crystal at its end.

Move name Key input MP cost % Notes
Crystal Blast D→A(AA)
Aerial+D→A
15... -
Crystal Seal D→J 30 -
Cipher Strike - Forward D↓A 20 -
Cipher Strike - Backward D↑A 20 -
Warphole - Forward D↓J 40 -
Warphole - Backward D↑J 40 -

Tiger

Origin: Tiger from SiegVar(Havoc creator)
Story: Native living in Lion Forest disturbed by destruction of forest caused by conflict of Fighter City and Yiktorv. Named after his might.
System:
Not available yet

Move name Key input MP cost % HP cost %
Tiger Blast D→A 10 -
Eye Laser D→J 40 4
Drop Kick D↑A 20 -
Roar of Anger D↑J 40 4

Winnie

Origin: Winnie from LF2: Story of HongBa by Leviaiz
Story: Rampant spirit of Tornado. Accompanies Keny for unknown reason.
System:
Not available yet

Move name Key input MP cost % Notes
Wind Blast D→A(AA) 8... -
↳ Gust of Wind ↳ J
D→J
40
Razor Dance D↓A(A) 0 + 20
Tornado Spirit D↑J
Grab+J
40 Drains 2.6% HP per second
Lasts 4 seconds
Press D to cancel
↳ Move ↳ ↑/↓ -
↳ Downburst ↳ A 15
↳ Launch Tornado ↳ J 30

Wizard

Origin: Wizard from Extended LF2 by Mono
Story: Survivor of collapsing universe arriving at Yiktorv, has firsthand experience in fighting with cosmic entity.
System:
Conjurer - Summon portals, activate for powerful ice skills

Move name Key input MP cost % Portals Notes
Ice Shard A
Aerial+A
Dash+←A
- - Ranged attack
Sprint Run→... 4... Summon Increases run speed
Run Attack, Roll Run+A
Run+D
- Summon -
Ice Wave D→A 15 Summon and Activate -
Icenerate D→J 10 Summon Also costs 10% HP
Conjure Flame D↓J 10 Activate Can use when rolling
Conjure Icicle D↑J 30 Activate Can use when rolling

BanditEX

Origin: BanditEX from LF2: Story of HongBa by Leviaiz
Story: Barely escaping the surrounding assault of Fighter City during the civil war, he holds on to fragment of Julian's power and seeks new way of insurrection.

Unarmed mode

System:
Fortified ++ - Can block extra blows in front of him, but costs 20%MP. Running out MP forces him into vulnerable state, lasting 1 seconds and can be grabbed
Counter - Can activate Dagger Slay without cost when defending near enemy
Cannot use heavy weapon

Move name Key input MP Cost % Notes
Dagger Swarm D→A 20 Press D to Teleport
Tiger Dash D→J 40 Press D to Teleport
Dagger Slay D↑A 10 Press D to Teleport
Teleport D↑J
Aerial+D↑J
10 Press AA to Summon Scythe
Thousand Daggers DJ 20 + 75/s Press D to cancel
Summon Scythe DAA
Run+AA
- Costs 2% HP
Enters Scythe mode

Scythe mode

System:
Fortified +++ - Has armor equal to 40% HP that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
Cannot use Run attack
Move name Key input HP Cost % Notes
Strikes AAA - -
Thunder Punch Run+JA 2 -
Phoenix Dance DA 2 -
↳ Half Moon ↳ AA 2+2 -
↳ Warp ↳ J
Run+DJ
2 -
↳ Fatal Slash Warp+AA 2+2 -
Throw Scythe DD 2 Cancels Scythe Mode

Bat

Origin: GodBat from LF2: Story of HongBa by Leviaiz
Story: Resurrected after the civil war of Fighter City, Bat plans to take back Julian's power stolen by BanditEX.

Unarmed mode

System:
Brakemaster - Can use moves when running (excluding Swarm): Press all keys at once
Can use Speed Punch and Rising Punch when rolling
Cannot use heavy weapon

Move name Key MP cost % HP cost %
Eye Laser D→A 25 -
↳ Super Laser ↳ D→A 25 -
Speed Punch D→J
Grab+D→J
15 -
Rising Punch D↑A 30 4
Summon Bats D↑J
DA
40 4
Swarm DAA 40 4

Swarm mode

System:
Fortified +++ - Has armor equal to around 18 hits that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
When armor is depleted, summon bats
Move name Key MP cost % HP cost %
Strikes AAAA - -
Eye Laser DD 25 -
↳ Super Laser ↳ DA 25 -
Speed Punch DJ
Run+DJ
Grab+J
- -
Rising Punch DA 30 4

Gammon

Origin: Unknown
This character is not available yet

Gilbert

Origin: Original
This character is not available yet

HongBa

Origin: GodBat from LF2: Story of HongBa by Leviaiz
Story: Dead by Fighter's hands in civil war, he was kicked out of hell by Mark and resurrects himself for revenge.
System:
Ultism - Possesses ultimate move(s) that overspends MP and HP for tremendous power
Fortified ++ - Can block extra blows in front of him, but costs 20%MP. Running out MP forces him into vulnerable state, lasting 1 seconds and can be grabbed
Counter - Can activate Blade Cross without cost when defending near enemy

Move name Key MP cost % Notes
Blade Piercer Aerial+AA
Run+AAA
Dash+AA
20 -
Blade Cross DA(A) 10 + 0 -
Blade Stream DJ 40 -
Frozen Claw D→A 20 -
Dashing Strafe D→J(A...) 10... -
Blade World D↑A 70+? Costs 8% HP
Press ← or empty MP to activate

Keny

Origin: Keny from LF2 Victory by LéoSilva
Story: The strongest person in Yiktorv, he runs a dojo and intends to buy out other businesses, and despises Rampe for lack of potential.

Normal mode

System:
Destroyer - Cannot pick heavy weapon, but restores health punching and destroying them
Fortified ++ - Can block extra blows in front of him, but costs 20%MP. Running out MP forces him into vulnerable state, lasting 1 seconds and can be grabbed
Counter - Can activate Grab without cost, by pressing D when blocking blows
Berserk - Improves all speed and reflex when active

Move name Key MP cost % Notes
Drag Run+DD - Counter - Blocking+D
Fight AAA(AAA)
Run+A(AAA)
- -
Blast D→A(A) - -
Wind D→J(A) - -
↳ Dragon Stream ↳ Blast or Wind+D 40 -
Protection DAA 40 Enters Protection mode
Awaken DJA - Can be used when hurt
One use per fight

Protection mode

System:
Fortified +++ - Has armor equal to 40% HP that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
Move name Key MP cost % Notes
Drag Run+DD - -
Fight AAA(AAA)
Run+A(AAA)
- -
Blast DA(A) - -
Wind DJ(A) - -
↳ Dragon Stream ↳ Blast or Wind+D - Cancels Protection mode
Awaken DJA - Can be used when hurt
One use per fight

Louis

Origin: Armored Louis from Space Fighter by Gad
Story: Acquitted of war crimes in Julian war, Louis dons his royal armor and returns to his vigilate duties for Fighter City.

Phoenix mode

System:
None - Louis is enough to hold off fighters barehanded
Move name Key MP cost % Notes
Pierce Run - -
Thunder Punch Run+A 6 -
Thunder Punch (Down) Run+JA 8 -
Phoenix Palm D→A(A...) 20... -
Phoenix Dance D↓A - -
Fortress DAA - Enters Armored mode

Armored mode

System:
Fortified +++ - Has armor equal to 50% HP that shields damage from all sides
Unstoppable - Cannot be interrupted or grabbed
Rebirth - When armor is depleted, break armor and return to Phoenix mode
Move name Key MP cost % Notes
Strikes AAA - -
Thunder Punch Run+A 10 -
Thunder Punch (Down) Run+A 15 -
Phoenix Palm DD 20 -
Whirlwind throw DA(J...) 15... -
Thousand kick DJ 20 -

Mark

This character is not available yet

Template

No moves

Credits

To be announced